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From here on out the upcoming months I anticipate will be greatly challenging as I do look to extract my game “Outer Eden” from its initial design into a game sequence in which others can immerse themselves and hopefully aid me with serviceable feedback for future projects.
This Blog will contain weekly reports outlining the growing stages in which my game takes in order to mould into its final point, which will be a fully playable 3D segment from Outer Eden. So, as I have mentioned this I estimate will be highly challenging at certain periods, but it will give me an opportunity to maybe further analyse my strengths and weaknesses and improve on any flaws I do possess.
From here on out the upcoming months I anticipate will be greatly challenging as I do look to extract my game “Outer Eden” from its initial design into a game sequence in which others can immerse themselves and hopefully aid me with serviceable feedback for future projects.
This Blog will contain weekly reports outlining the growing stages in which my game takes in order to mould into its final point, which will be a fully playable 3D segment from Outer Eden. So, as I have mentioned this I estimate will be highly challenging at certain periods, but it will give me an opportunity to maybe further analyse my strengths and weaknesses and improve on any flaws I do possess.
“Outer Eden is a 3rd person PC production in which places the player in a world five billion years from now...where planet Earth is seist to exist. Subsequently humanity managed survive the burning hunger of the Sun's radiant disease by cultivating Mars. However, there is more than meets the eye with this desperate attempt to salvage humanities footprint in this eternal universe, with a corrupt government known as “The Cratoriun Council” a human constructed government made to be responsible for humanities every decision. The player finds themselves taking on the role of Zak Knight formally known as Zak Spero an ordinary seventeen year old boy unknowingly made to live in the shadows away from Cratoriuns evil eye and their resilient super soldiers.
Before, events drastically turn humanity has been settled on Mars for around seventeen years when a mysterious individual known as Sebastian tracks you down and unveils your true identity. Unfortunately, due to high security levels the Cratoriuns discover who you really are.
Mars being the promise land wasn't the only advantage as the Cratoriuns discovered a resource as they called it Plasmus that was obtain from within the surface of Mars. This energy was used to rapidly evolve civilisation and it was utilised to the suits worn by Cratoriun Guard making them genetically engineered beings.
Another threat presents its ugly face as knowone has dared to venture out into the wilderness of Mars located outside of the city. But you had no other option but to go on the run at this stage. This is where you first encounter an alien race that breed from the core of Mars known as the “Terrorsite“ a hate filled bug like race, which incidentally contain power signatures that of Plasmus.
You as Zak Knight must take on a deadly alien threat to humanities survival whilst evading the Cratoriun evil eye. In order to follow your past and become a symbol of hope.”
The story description itself highlights that this isn't exactly a small concept, but I only hope to complete a brief sector of gameplay to present my overall skills and ability's as an individual. Not to forget, this game concept was first established as mentioned for an earlier assignment piece and over the recent summer break I have been unsure on whether or not to stick it out or transition my energy's into a completely fresh concept, but in the end I felt this risk values weren't worth combating and after overviewing my design a spark was re-lit for Outer Eden. When constructing this concept my interest in scientific research was brewing as I watched a documenting relating to how the world will end. Some people may disagree with the theory of the Suns expansion burning eating our planet but each to their own. Also, other scientist have ventured into the possibly of life on Mars, which again I found greatly inviting..... just imagine walking around on the red rock landscape. Anyway, that is how I came to the conclusion of utilizing these theory's and making them my own with Outer Eden a heavily story driven concept, some may say fantasy adventure.
The Final piece of jigsaw in this design was psychology and how it is animal instinct to survive , but not only that I promise to embed other forms of interesting psychology conceptions.
Due to it being a 3rd Person action I expect to utilize software such as Autodesk Mudbox, Autodesk 3d Studio Max or even Autodesk Maya. In order to create characters I have already justified that I will be making use of the detailed potentially Autodesk Mudbox has to off and no only that I have started to look towards sculpting Zak Knight. However, this is still early stages at the moment.
Render of Mudbox work so far
Other important aspects I have visited is the game engine I will use to map out my virtual world and with it's highly advanced lighting system and excellent free form landscape construction method I have decided to use the CryEngine. Below is a Screen shot of an early look at a potentially Mars wilderness, but like my Autodesk Mudbox experimentation it still needs to be improved.
Visual look at the stance Mars may take
Another element I must include is audio in order to give my character voice, environments a realistic feel and even music for emotion. I haven't really looked into audio much, but I can inform you that I will be looking at existing games such as Mass Effect, etc. To grasp an accurate use of audio to a professional standard.
My key focus for this term is to write a game design document (GDD) for Outer Eden, So I will be looking at taking my concept portfolio and expanding on it to make it more presentable for a hypothetical work force to produce my game. This project will be ongoing for around nine months and I am required of to follow all of the professional procedures when developing a computer game. Other essentials I will have to produce is a cinematic alongside audio that will be integrated, scripts for characters, a marketing pack and press pack, the gameplay segment and finally this blog where I will be taking your through my journey into experience life as a games developer.
Currently, I have been introduced to Autodesk Mudbox, Voice acting and setting up milestones to make sure I am on track with every aspect of the production of Outer Eden.
Tasks I hope to have completed for my next post
- Further develop character in Autodesk Mudbox
- Construct a production plan with various milestones
- Start work on producing GDD
- Further exploration into voice acting and scripting
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