Further promoting this concept I would like to say that its places the main character Zak in the desert like outlands of Mars where he survives evading the governments military order that patrol Mars. So in this scene you will first see Zak looking out towards the vast land mass of Mars until his devices alerts him of incoming enemies; urging him to flee. With that in mind Zak hides behind a rock in order to wait for the patrol to pass but one of the soldiers hears movements from the rock in which Zak is hidden, which ignites an action sequence.
I choice this idea because it gets across how the game feels as a whole and it doesn't require me to construct a great deal of assets for the environment and that's not down to laziness its just simply in place to ensure I'm hitting milestones.
Taking in that I now have an idea to work with I felt as if I could move on towards researching environment and rigging characters as character animation protocols are something I have never before encounter, so it's going to be interesting.
For now I can leave you with an image of my main character with all the bones of the biped in 3D Studio Max in place ready for skinning.
Next Week
- Fully Skinned Character
- Motion Capture Animations
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