Sunday, 13 January 2013

Back to Work

Another steady week for me as I deliver on last weeks aims and a bit extra on the side and what I mean by that is I managed to completely finished my enemy characters. However I will not claim that it was difficult as for my enemies I recycled the armour which was originally going to be solely allocated to the main character by 3D modelling a helmet to sit on it's shoulders instead of my head which has been generated using a piece of software called FaceGen.

This was done in order to save time as I felt at this stage a lot had to be done and some aspects were elements that I'd never looked at ever such as rigging these characters to be animated. So, all in all I wielded my head to the armour mesh, created the enemy helmet to be used with the armour set and in result of this I had to put together two separate texture maps for both characters. All of which are displayed below.






Next week

  • First look at motion capture
  • Starting to build environment for cinematic


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