Sunday, 24 March 2013

Fourth Milestone

Cinematic has finally been glued together after all this time and in order for me to achieve this I have had to put in double the time in order to be ready to render at least one day prior to the deadline just in case any errors are encountered.


From everything I've mentioned I now had to bring it all together as one cinematic scene including animations, models, lighting and even compose a soundtrack and record dialogue with to be layered on top of the final rendered piece.

Below is a screen grab of my scene and the final rendered cinematic




Everything went according to plan as far as rendering is concerned, but when it comes down to my dialogue and soundtrack I feel like I should have put more time into them as the dialogue doesn't quite deliver the right feel for the kind of character Zak is. Where the soundtrack is concerned there isn't anything specific that I dislike about it and it expresses exactly what I was aiming to, but it's because I only got it done this week alone when I've had all this time.

Milestones Updated

Friday 14th December - Character both modeled and textured 
                                     - Game design document complete
                                     - Audio proposal

Friday 15th March      - Press pack for Outer Eden


Friday 22nd March     - Outer Eden cinematic completed with audio



Friday 19th April        - Outer Eden level completed


Friday 26th April        - Outer Eden Production Blog conclusion


Next Post 

It's come to that time again, another set of holidays, but this time its the Easter holidays and I hope everyone has a good one and relaxes unlike myself as I have the game level still to complete. This time my next post won't be next week it'll fall at the end of the 3 week Easter holidays with all the relevant information about the development procedures that take place.





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