Sunday, 10 March 2013

One Step Forward and Two Steps Back

Last week as you know I was in the process of UV texturing my tank and this week I have decided to revert to using the arch and design presets built into 3D Studio Max alongside the multi-sub object texturing method in order to keep myself on track. I undertook this action half way through the week when I realised that UV texturing the Tank was taking far too long due to poly count as you can see from image below there are far too many UV's to organise with such little time.


The image following this is the method in which reverted to for economical purposes and it took me about 30 minutes and had I done it the other way I may not of finished it by now.


Having finished the tank at the mid week point I was able to progress onto getting my landscape environment together by the way of a height map and skydome which isn't anything particularly fancy but it provides me with that scene I long to build. Below presents both skydome and height map alongside the height maps final result. 




Everything in this post so far has been positive in yet my post title invokes a different attitude and this is because I came across problems with how I was going to choreograph my entire set of animations within 3D Studio Max as I'm not yet as that level of experience, so I decided to make it a where the main character looks out to the vast lands to see the patrol marching by. giving me less animations to work with.


Next Week

  • Model and Texture Weapon
  • Press Pack
  • Milestone


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