Sunday, 18 November 2012

Body of a model

Last week I felt my post title was a bit boring to be honest so this week I've gone for a different scope as I did promise to have some modelling complete for you this week and I haven't failed to deliver. Images of main protagonist 'Zak Knight's (Spero) Armour; modeled in Autodesk 3D studio Max. Model has been re-done since first screen shot on my first post as sculpting armour didn't seem to give me the results I desired. Too many smooth surfaces and not enough rigid indents, etc.
Front Perspective

Back Perspective

Overall I am satisfied with my work. unfortunately I later discovered that because I constructed all of  the armour structure in max, by adding additional polygons. Causing it tamper with the UV map, so over the next week whilst further developing my game design document I will be pelt mapping my character model. On a positive note because each section of armour was created as separate elements it won't be as intense to sort out, but it has been estimated to take me four hours. 


Next weeks tasks:

  • Pelt Map character 
  • Continue to develop game design document according to plan






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