Sunday, 11 November 2012

Game Overview

After weeks of preparation my journey had finally begun as this week I started to write up my game design document. This task was greeted by initialization my games concept, which was supposed to be a high concept briefly highlighting key areas included within the concept. However, it turned out to be a some what extended blurb, but I feel it covers all bases, when considering it as an introduction to my game design document. It points out genre, characters, plot and further elements.


My first section, Game overview. Is exactly as named. An opening segment that presents readers with a range of listed elements that will be embedded into the final game concept such as enemies, number of levels,   Target audience, Collectables, Objectives, Visual style and Project scope. All of which act as a root directory for further details to for further publication within the finished game design document, which needs to be completed for the 14th of December 2012. At this stage I feel satisfied that I'm on target to get it completed by that milestone.

Next week I'm going to focus on further production on character, as that needs to be sculpted and painted by the 14th aswel.

No comments:

Post a Comment