Sunday, 25 November 2012

UV's and such like....Oh dear

After last week's showcase of my progress on the 3D model of my main character for my game project Outer Eden I have made progress in order to keep to my date of completion which is the 14th December 2012. Such progress has been made on the issue I encountered because of making my armour using Autodesk's 3D Studio Max as I created additional polygons they weren't being registered when it came to painting. Enough of all this rambling I can safely say that I managed to sort out my UV's, with no issues well unless you count taking a lot of time to do. Below displays my character's finished UV's.







Now for my 3D character model I have to paint it and I have around 3 weeks until the 14th which is great if I don't say so myself.

In terms of developments on my GDD (Game design document I would be inclined to say that so far I am making steady progress as after looking at a few examples of existing game design documents online I have constructed a final structure that breaks it up into 11 sections and these are as named below:

  1. Game Overview
  2. Story Setting and Character
  3. Gameplay and Mechanics
  4. Levels
  5. Interface
  6. Audio
  7. Artificial Intelligence
  8. Game Art
  9. Technical
  10. Management
  11.  Appendices
I almost forgot, in my section 3 gameplay and mechanics I put together a radar design as the gameplay  as the radar in game as a massive impact on how the game itself plays rather like grand theft auto with the mission objective system where an icon is placed on the mini map to present that there is something to head towards in order to progress in the game. Below is my radar design created in Adobe Photoshop. Its design has been inspired by the games theme through the use of colour representation and the rest is for you to decide on whether you like it or not.



From looking at the above I can announce that sections 1,2 and 3 have been completed leaving me with around 3 weeks to get the rest completed as my milestone like the 3D character is the 14th December 2012. 
I feel like I am on track, but that doesn't mean the next few weeks will be easy.

Nest weeks task's

  • Paint Character 
  • Sections 4, 5, 6 and 7 completed
  • Level design 
  • HUD design

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